ASSASSIN'S CREED VALHALLA

Game description

  • Title: Assassin's Creed Valhalla
  • Studio: Ubisoft
  • Genre: Action-Adventure
  • Platform: PlayStation 4, Xbox One, Windows, Stadia, Playstation 5, Xbox Series
  • Mode: Single player

Tools used

  • Game Engine: Ubisoft Anvil Engine
  • Code Languages: Visual Scripting, C++, C#, Python

My responsiblities and missions


    I joined Assassin's Creed Valhalla in August 2019 during production as a Technical Designer Realization & Level Design and left in February 2021 for Ubisoft Berlin. The project shipped in November 2020.

    My main tasks on Assassin's Creed Valhalla consisted in the development of characters state machines (finishing moves/execution, traversal, fight moves) and their interaction with other game features like AIs or level design ingredients.

    I was also involved in the early design and technical talks for one of the first DLC "Wrath of the Druids", helping with research and development, cost assessment, team building and management, mocap planning, technological and graphical benchmarks and early prototypes.

    As the specialist on topics like AI development or level design and realization tools, I mentored members of our team to help them gain technical knowledge or refine their skills through workshops.