BATTLECREW: SPACE PIRATES

Game description

  • Title: Battlecrew: Space Pirates
  • Studio: Dontnod Eleven
  • Genre: Twin-Stick Online Hero-shooter
  • Platform: Microsoft Windows
  • Mode: Multiplayer

Tools used

  • Game Engine: Unreal Engine
  • Code Language: Visual Scripting and C++

My responsiblities and missions


    I joined Battlecrew: Space Pirates in May 2015 during pre-production as an Intern UI Programmer and left in September 2016 for Twin Mirror. The project shipped in July 2017.

    I prototyped the early UIs like health bars, scores, menus, etc. Then I moved onto helping level designers with gameplay programming tasks, specifically the abilities of the characters.

    As time passed and since my initial passion was design even though I greatly enjoyed programming, I moved onto level design and helped create the maps for the Team Deathmatch mode.

    I briefly helped with design the abilities of the characters that would be released later on before moving on to the next project.