BATTLECREW: SPACE PIRATES
Game description
- Title: Battlecrew: Space Pirates
- Studio: Dontnod Eleven
- Genre: Twin-Stick Online Hero-shooter
- Platform: Microsoft Windows
- Mode: Multiplayer
Tools used
- Game Engine: Unreal Engine
- Code Language: Visual Scripting and C++
My responsiblities and missions
I joined Battlecrew: Space Pirates in May 2015 during pre-production as an Intern UI Programmer and left in September 2016 for Twin Mirror. The project shipped in July 2017.
I prototyped the early UIs like health bars, scores, menus, etc. Then I moved onto helping level designers with gameplay programming tasks, specifically the abilities of the characters.
As time passed and since my initial passion was design even though I greatly enjoyed programming, I moved onto level design and helped create the maps for the Team Deathmatch mode.
I briefly helped with design the abilities of the characters that would be released later on before moving on to the next project.