TWIN MIRROR

Game description

  • Title: Twin Mirror
  • Studio: Dontnod Entertainment
  • Genre: Adventure
  • Platform: PlayStation 4, Xbox One, Microsoft Windows
  • Mode: Single player

Tools used

  • Game Engine: Unreal Engine
  • Code Language: Visual Scripting, C++

My responsiblities and missions


    I joined Twin Mirror in September 2016 during pre-production as a Game/Level Designer and left in July 2018 for Ubisoft Bordeaux. The project shipped in December 2020.

    Initially tasked with helping to design the power of the main character Sam, I then switched onto creating the first blockouts of some levels in the game including the Promontory, Ana's house, the Bar and the original Mind Palace.

    I then helped creating the story, puzzles and events that unfold in said levels, populating them with assets, objects, voice lines, animations and gameplay features.

    As there was no proper technical designer at that time at DONTNOD, I helped initiating the switch to more technically-able designers and became the link between traditional designers and programmers.